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81. Amarr OVERPOWERED!! - in Ships and Modules [original thread]
Quote: Yes we play the game. You obviously don't know about the crystal stealing bug. I've only ever experienced that bug when my crystals are not stacked. Stacking them in your cargohold is a peice of cake and eliminates that stealing bu...
- by Guardian Alpha - at 2005.11.23 19:39:00
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82. Prophecy for 0.0 (easy spawns) - in Ships and Modules [original thread]
Originally by: O'Sirius I dunno. I use Heavy Modulated Pulses on mine atm( the ones that are 5 times the price of tech II ones ). So maybe I'm not wise, but since I only do PvE missions in pretty safe space I don't see why I should be flyi...
- by Guardian Alpha - at 2005.11.22 20:39:00
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83. Prophecy for 0.0 (easy spawns) - in Ships and Modules [original thread]
Edited by: Guardian Alpha on 21/11/2005 23:24:27 Edited by: Guardian Alpha on 21/11/2005 23:21:07 However, most smarter pilots won't put t2 weaponry on battlecruisers due to their survivability not being near that of a true tech2 ship, muc...
- by Guardian Alpha - at 2005.11.21 23:14:00
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84. Explain this: Blasters. - in Ships and Modules [original thread]
Edited by: Guardian Alpha on 18/11/2005 23:43:09 Quote: Ill try to remeber asking my enemy the next time what ship he is using so i can fit the correct ECM and in doing so,gimp my allready low CPU. No need to be sarcastic. The very int...
- by Guardian Alpha - at 2005.11.18 23:42:00
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85. Explain this: Blasters. - in Ships and Modules [original thread]
Quote: and im sure raven pilots would argue with something else. Can't remember the origonal quote, but: Quote: .. and on top of that it looks like someone took a lego-built ship and threw it into the microwave .. -------------...
- by Guardian Alpha - at 2005.11.18 23:07:00
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86. Explain this: Blasters. - in Ships and Modules [original thread]
Quote: For letting me point out that, every other ship in eve can fit full rack of CLOSERANGE guns without sacrifysing as much as megathron. Wait, so you are using sacrastic remarks to belittle people on behalf of your arguments? Did I stu...
- by Guardian Alpha - at 2005.11.18 22:55:00
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87. Explain this: Blasters. - in Ships and Modules [original thread]
Quote: KTHX I don't understand that. Er.. you are welcome? Wait, what are you thanking me for? ------------------------------------- "It is not the strongest of the species that survive, nor the most intelligent, but the one most respon...
- by Guardian Alpha - at 2005.11.18 22:45:00
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88. Explain this: Blasters. - in Ships and Modules [original thread]
Edited by: Guardian Alpha on 18/11/2005 22:34:46 I highly suggest reading entire posts versus just sections, as you seem to repeat exactally what I've said before. I said the setup would not be possible without the skill Advanced Weapons upgr...
- by Guardian Alpha - at 2005.11.18 22:32:00
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89. Explain this: Blasters. - in Ships and Modules [original thread]
Edited by: Guardian Alpha on 18/11/2005 22:03:58 Tempest with engineering V has 19375 PG. 1400mm takes 3250 PG x 6 total = 19500 19375 - 19500 = -125 PG You would be 125 powergrid negative with that fitting, not including launchers, nosses, ...
- by Guardian Alpha - at 2005.11.18 22:03:00
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90. Explain this: Blasters. - in Ships and Modules [original thread]
Edited by: Guardian Alpha on 18/11/2005 21:54:28 Quote: no grid mods what-so-ever needet Amazing, you can fit all of those 1400mms? Wait, you said 800mm. My reference, as stated already if you read the entire thread before replying, w...
- by Guardian Alpha - at 2005.11.18 21:52:00
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91. Explain this: Blasters. - in Ships and Modules [original thread]
Edited by: Guardian Alpha on 18/11/2005 21:40:13 Quote: yeah guardian, but a tachyon is a gun in its own class pritty much, it would be akin to having a 600mm railgun, or a 1800mm howitzer Oh, don't get me wrong. I completely agree wit...
- by Guardian Alpha - at 2005.11.18 21:40:00
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92. Explain this: Blasters. - in Ships and Modules [original thread]
Quote: Why hasnt anyone commented on him comparing tachyons to 425s and 1400's when he should be comparing mega beams to them? Because the origonal topic involving gun types, for those that did not read the thread from top to bottom, stemm...
- by Guardian Alpha - at 2005.11.18 21:36:00
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93. Explain this: Blasters. - in Ships and Modules [original thread]
Quote: The point in me saying that is that their good performance is purely a result of the player, not the ship /signed and grammy given ------------------------------------- "It is not the strongest of the species that survive, nor the...
- by Guardian Alpha - at 2005.11.18 21:29:00
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94. Why haven't we ever had a respec? - in Ships and Modules [original thread]
A respec is a reallocation of all skillpoints into a pool for redistribution as you see fit, generally put into place to negate errors people did in their past and consider wasted time placed into other skills. ------------------------------------...
- by Guardian Alpha - at 2005.11.18 20:49:00
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95. Explain this: Blasters. - in Ships and Modules [original thread]
Quote: People like Jedi Guardian are talking without any knowledge about fitting blasterthrons. So because you disagree with my advice you are going to assume that I have never flown a specific ship class? That's certainly not a wise thing...
- by Guardian Alpha - at 2005.11.18 20:44:00
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96. Explain this: Blasters. - in Ships and Modules [original thread]
Edited by: Guardian Alpha on 18/11/2005 20:38:30 Quote: So if a ravewn starting close can kill a megathron fitted for close range with equal skills its wrong. That's situation, however. Under the assumption that the Raven is fitted for...
- by Guardian Alpha - at 2005.11.18 20:38:00
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97. Explain this: Blasters. - in Ships and Modules [original thread]
Thanks for the final readouts on the weapon requirements :) I agree that hybrid weaponry does need tweaking and have never disagreed with that, so your points are valid But I stand by my origonal statement that if he did less complaining and focu...
- by Guardian Alpha - at 2005.11.18 18:04:00
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98. Explain this: Blasters. - in Ships and Modules [original thread]
Edited by: Guardian Alpha on 18/11/2005 17:44:21 Quote: He has a point, why are Netrons even in the game if they indeed serve no purpose if ION and Electron are better? Because they still have their purpose. When a pilot throw saftey t...
- by Guardian Alpha - at 2005.11.18 17:42:00
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99. Explain this: Blasters. - in Ships and Modules [original thread]
Edited by: Guardian Alpha on 18/11/2005 17:29:34 Quote: There is no changes in the tactics that needs to be done FFS. I came out of warp 15 km from him with 6 Neutrons+2Mags and my "No other turret class can match the sheer destructive p...
- by Guardian Alpha - at 2005.11.18 17:29:00
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100. Explain this: Blasters. - in Ships and Modules [original thread]
Thank you for that weapon clarification, but I still remain curious. Last I checked the railguns use less requirements than the blasters but the tacys use more than the pulses. Therefore, since an apoc can not fit a full rack of tacys without sac...
- by Guardian Alpha - at 2005.11.18 17:21:00
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